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How to Play Yu-Gi-Oh! Trading Card Game: PART III
In this part of the guide, I will talk to you about the actual game-play and all the Phases.
To begin the duel, decide who goes first. This may be done by Rock-Paper-Scissors, or just a simple coin
toss. Both players begin with 8000 Life Points(LP) for a full duel. If you are in a hurry, you may speed
up the duel by making the base LP 4000, or even 2000.
Both players draw 5 cards in the beginning of the duel. Let's say you are going first.
You have 5 cards in your hand. You turn...
BEGINS!
Now is the time when you enter your Phases of your turn.
First up is your Draw Phase.
You draw one card, and you now have 6 cards in your hand.
Then it is your Standby Phase.
Any cards' effects that say that they are activated during the Standby Phase, are activated. You don't
have any of those right now, so just continue on to your next Phase.
Now it is your Main Phase 1.
Right now you can activate any Spells, Set any Spells or Traps, Normal Summon or Set a monster,
Special Summon as many monsters as you want.
After that, you can choose whether or not you want a Battle Phase.
Since it is you go first, you get no Battle Phase, but I might as well explain it now.
All of your monsters in Attack Position can attack.
If you attack your opponent Directly, meaning when your opponent controls no monsters,
your opponent takes damage equal to the ATK of the attacking monster.
If Attack Position monster with higher ATK vs. Attack Position monster with lower ATK=
Destroy lower ATK monster, inflict difference as Battle Damage to the controller of the monster with lower ATK
If Attack Position monster with higher ATK vs. Defense Position monster with lower DEF=
DEF Position monster destroyed and sent to Graveyard
If Attack Position monster with lower ATK vs. Defense Position monster with higher DEF=
Controller of Attack Position monster takes damage equal to the difference
If you chose not to enter your Battle Phase, your turn ends immediately.
If you chose to enter your Battle Phase, and you ended your Battle Phase, you now can enter your
Main Phase 2!
The Main Phase 2 is the exact same as the Main Phase 1, except for you cannot Normal Summon or Set a monster if
you did this turn already.
After your Main Phase 2 is over, or if you skipped your Battle Phase, you enter your
End Phase
You turn is over. Your opponent now goes through the same Phases.
You win the duel when either your opponents LP becomes 0, or by a Special Way, or if your opponent cannot draw a
card.
Now I am going to tell you about Summoning.
These are the types of Summoning.
Normal Summon:
You can only Normal Summon one monster per your turn. High level monsters require you to Tribute, or send to the
Graveyard, monsters on the field.
Tribute List
Level 4 or lower: no Tribute
Level 5 or 6: 1 Tribute
Level 7 or higher: 2 Tributes
Tribute Summon:
This is the same as Normal Summoning, the tribute part, anyway.
Special Summon:
You can Special Summon as much as you want every turn, as long as you have space. Special Summoned monsters are
always Summoned face-up.
Set:
Same as Normal Summon, except the monster is put in face-down Defense Position.
Ritual Summon:
Same as Special Summon.
Synchro Summon:
Same as Special Summon.
Fusion Summon:
Same as Special Summon.
Flip Summon:
When you flip a face-down Defense Position monster face up during your turn.
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